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We@Home: A Gamified Application for Collaboratively Managing a Smart Home

Contributo in Atti di convegno
Data di Pubblicazione:
2017
Abstract:
Nowadays, the low cost of smart objects and their variety in the mass market is resulting in a more and more pervasiveness of Internet of Things in our houses. This paper describes We@Home, a mobile application for smart home control that enables the collaboration within a group of people (e.g., a family) living in the same environment and interested in setting up complex and coordinated behaviors of their smart devices. Gamification elements are included in We@Home to foster the collaboration and motivate family members to help each other create the trigger-action rules managing the smart objects in their smart home.
Tipologia CRIS:
4.1 Contributo in Atti di convegno
Keywords:
smart home, gamification, end-user development
Elenco autori:
Caivano, Danilo; Cassano, Fabio; Fogli, Daniela; Lanzilotti, Rosa; Piccinno, Antonio
Autori di Ateneo:
FOGLI Daniela
Link alla scheda completa:
https://iris.unibs.it/handle/11379/493857
Titolo del libro:
Ambient Intelligence– Software and Applications –
Pubblicato in:
ADVANCES IN INTELLIGENT SYSTEMS AND COMPUTING
Journal
ADVANCES IN INTELLIGENT SYSTEMS AND COMPUTING
Series
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